WebFeb 23, 2024 · stringpath =AssetDatabase. GetAssetPath(Selection.activeObject); if(path =="") path ="Assets"; elseif(Path. GetExtension(path)!="") path =path. Replace(Path. GetFileName(AssetDatabase. GetAssetPath(Selection.activeObject)), ""); AssetDatabase. CreateAsset(asset, AssetDatabase. GenerateUniqueAssetPath(path +"/New … WebThen use AssetDatabase.GetAssetPath to get the path of the prefab. public GameObject prefab; void Start () { string prefabPath = AssetDatabase.GetAssetPath (prefab); …
Unity3D: Finding folder path when Building the project
WebJun 11, 2024 · AssetDatabase.GetAssetPath () does the trick when in editor mode, but AssetDatabase is not available in release mode. There are several use cases, but here is one of them... - Get texture from material - Get asset path in resources for that texture - If the file exists, do something with it WebAug 12, 2024 · It would be really helpful to be able to drag a file from the Streaming Assets folder to a string parameter on a script in the Inspector and get the full file path in the string parameter. It seems like I would need a Custom Editor script to do this and then use the DragAndDrop API to get the file paths, but it is empty. top rated seagate external
How to get current folder from a C# static class on Unity
WebJul 12, 2024 · When I create editor windows, I use the same name for the class, uxml, and uss files. The only path change is the extension (.cs, .uxml, .uss). So long as I keep all three files together in the same folder, I'm able to move that folder around freely without changing code to update file paths. WebMar 31, 2024 · Streaming Assets. Unity combines most Assets into a Project when it builds the Project. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this is the deployment of a movie file on iOS Apple’s mobile operating system. More info. WebDec 17, 2024 · loading an object in Unity would be. Resources.Load("myObject") as GameObject; Yes you can use the inspector but I want to load it from the Resources folder. My first question: What if you have some subfolders in your Resources folder? For example GameObjects, Sounds, Models. You would have to add a path to the current … top rated seafood restaurants youngstown ohio